AION 2 — August 26, 2026 Update Notes: The Great Rebalance, Server Transfers and Bound Kina
Editor's take
Read the shortest line in the patch first: a minimum cancel time is applied to all skills. NCSOFT's stated reason is to reduce the spread in skill chaining and DPS caused by a player's environment. Translated: the reward for frame-perfect animation-cancelling on a 144Hz PC is being capped, because a phone cannot do it. Everything else in the class section is downstream of that one sentence — when you lower the ceiling you have to raise the floor, which is why all nine classes are handed flat PVE damage in the very same patch.
The second theme is what a support class is paid for. Experienced Counterstrike, Fury and Earth's Promise lose close to half of their party value at level 30, and NCSOFT says out loud that the point is to make support classes stronger at roles other than damage. A raid spot should stop being something you buy with a damage aura. Note that Cleric is the exception that proves it: its debuff and party-buff numbers go up while its party damage-amp goes down.
Templar and Chanter get the only real reworks, and they are the same rework twice. Judgment and Dark Crush stop being reactive punishers that need a stunned target and start triggering off your own rotation — a shield attack, a ranged skill. Punishment stops being an AoE around your feet and becomes a 20m projectile, which matters because it is a three-stage charge: you no longer eat the full wind-up and then watch the target walk away. Spinning Strike goes from 250 MP to 100 with half the cooldown. These are the two classes that had to press a button and hope.
The shield pass is quietly the most durable change here. Every flat-value shield becomes a percentage of your HP — Guarding Seal 30/40/50%, Nezekan's Shield 45/55/65%, Doom Shield a flat 5%. Fixed numbers rot as gear improves; percentages do not. Read it together with the healing cuts of the last two patches: mitigation is being moved onto a scale that keeps up with the content.
Outside the class section there are two things worth more than they look. Kina from six dungeon modes becomes Bound Kina — that is a tap into the tradable economy being closed, not a reward change. And server transfer opens for exactly one week, four hours a night, once per account, with no undo and with your character name taken away and replaced by "@temp" whether the destination needs it or not. If you are moving, move deliberately.
TL;DR — the biggest class patch since launch, and it all hangs off one line: a minimum cancel time is applied to every skill, so animation-cancelling stops paying different amounts on different hardware. To compensate, all nine classes get flat PVE damage increases. Party-synergy passives on Gladiator, Templar, Chanter and Cleric are roughly halved. Templar and Chanter get real reworks —
Judgment and
Dark Crush now trigger off your own rotation instead of a stunned target,
Punishment becomes a 20m projectile,
Spinning Strike drops to 100 MP with half the cooldown. Main-skill lifesteal is cut, every flat shield becomes a % of HP, Theostones get an internal cooldown and dispels no longer strip potions. Outside classes: Kina from six dungeon modes becomes Bound Kina, the Abyss set bonus goes 20% ▶ 40% at 12 pieces, server transfer opens for one week, and a new Daeva Pass runs to September 22.
Translated and annotated from the official Korean update notes published by NCSOFT for the August 26, 2026 maintenance, cross-checked against the official Traditional-Chinese post. Skill, class, dungeon, boss and item names are resolved from our own database rather than the machine translation on the source page. It follows the August 19 notes, which raised Abyss boss stats and PVP contribution for the first time.
[Content & System]
Expedition / Transcendence / Sanctuary
Kina dropped by several dungeons becomes Bound Kina — it still counts, but it can no longer leave your account:
- Conquest Hard: Fire Temple, Ferocious Horn Den
- Conquest Normal & Hard: Dying Dramata's Nest, Cradle of Nihility
- Transcendence: Submerged Life Temple
- Sanctuary: Abyssal Forge: Ludra
Abyss
- Artifact occupation and the Abyss Corridor are reset as part of the server rematching. Server matching information is posted on the CM hideout board.
- Abyss Corridor usage-time information can now also be read from the Artifact UI on the HUD.
- Failing to match in an Abyss rift zone because there were not enough players now still pays part of the rewards.
- Abyss boss and Dimensional Core stats are raised again. The figures may be adjusted further — this is the second consecutive week the Abyss has been buffed with no numbers attached.
The Abyss gear set bonus — Abyss Damage Amplification — is raised at every step, and the 12-piece step doubles:
| Set pieces | Current | New |
|---|---|---|
| 2 | 10% | 15% |
| 5 | 12.5% | 20% |
| 8 | 15% | 30% |
| 12 | 20% | 40% |
Class Changes
Common — minimum cancel time
A minimum cancel time is applied to all skills. NCSOFT's reason: to reduce the differences in skill chaining, cancel timing and DPS that come from a player's game environment. In practice this caps what frame-perfect animation-cancelling can buy you, which is why the rest of this section reads like a compensation package.
Main-skill rework — Templar
Judgment's trigger moves to "when a shield attack skill is used", and
Punishment becomes a ranged skill so a charge that misses costs less.
| Skill | Change |
|---|---|
| Use condition changes from "on a stunned or knocked-down target" to "when a shield attack skill is used". The 7% chance to activate when attacking a target immune to action-loss is removed. PVE and PVP damage −10%. Spec 2 changes from "changes to AoE skill" to bonus damage against Impact-type targets. | |
| PVE damage +30%. | |
| PVE damage +30%. Spec 4: Warding Strike cooldown reduction on hit changes from 2s to 1s. Spec 5: "one extra activation" becomes one extra trigger. | |
| Wind-up animation −30%. PVE damage +10%. Base effect gains +5 groggy gauge damage. Base effect gains movement while casting. Cooldown 30s ▶ 25s. Spec 1: "+5s duration" becomes −5s cooldown. | |
| Changes from a self-centred AoE to a projectile-type AoE fired at a target within 20m. PVE damage +20%. Executor PVE damage amplification 15% ▶ 20%. Executor PVP damage amplification 7.5% ▶ 10%. | |
| Judgment activation window 7s ▶ 3s. Judgment activation condition changes from the target to yourself. |
Punishment is a three-stage charge skill, which is what makes the projectile change matter: until now the full charge had to land in melee range.
Main-skill rework — Chanter
Dark Crush's trigger moves to "when a ranged skill is used", and
Spinning Strike is rebuilt so the class depends on Dark Crush less.
| Skill | Change |
|---|---|
Piercing Strike | Use condition changes from "on a stunned or knocked-down target" to "when a ranged skill is used". The 7% chance to activate when attacking a target immune to action-loss is removed. PVE damage +15%. PVP damage −20%. Spec 2 changes from "changes to AoE skill" to bonus damage against Impact-type targets. |
| Cooldown 15s ▶ 10s. PVE damage +30%. Spec 4 changes from adding the Crushing Blow chain skill to +30% skill speed. | |
| Becomes a mobile skill by default. Base skill speed +30%. Cooldown 30s ▶ 15s. Base damage amplification 10% ▶ 15%. Base healing amplification is removed. MP cost 250 ▶ 100. Groggy gauge damage 15 ▶ 10. Spec 2 changes from "+30% skill speed" to +10% healing amplification (max 2 stacks). | |
| PVE damage +10%. Dark Crush activation window 7s ▶ 3s. Dark Crush activation condition changes from the target to yourself. |
The KR post puts the Crushing Blow chain on Impactful Crush's Spec 4; the TW post says Spec 2. Spec id 18060040 in the client is the chain-skill spec, so the KR text is the correct one.
Party synergy
NCSOFT: the excessive party synergy of Gladiator, Templar, Chanter and Cleric is eased so that support classes are strengthened in roles other than damage.
| Skill | Change |
|---|---|
| PVE damage amplification 17% / 24% / 31% ▶ 9% / 13% / 17%. PVP damage amplification 8.5% / 12% / 15.5% ▶ 4.5% / 6.5% / 8.5%. * values shown at level 10 / 20 / 30 |
| Skill | Change |
|---|---|
| PVE damage amplification 18% / 26% / 34% ▶ 10% / 15% / 20%. PVP damage amplification 9% / 13% / 17% ▶ 5% / 7.5% / 10%. * values shown at level 10 / 20 / 30 |
| Skill | Change |
|---|---|
| Spec 4 damage-amplification reduction 20% ▶ 15%. | |
| Damage-resistance reduction 15% / 20% / 25% ▶ 9% / 13% / 17%. * values shown at level 10 / 20 / 30 |
| Skill | Change |
|---|---|
| Spec 4 damage-amplification reduction 5% ▶ 10% — a buff, not a cut. | |
| Spec 2: the Earth's Blessing Double +7% effect becomes +10% for yourself, +5% for party members. Spec 3: the Attack and Defence +7% effect becomes +10% for yourself, +5% for party members. |
Class DPS balance
Compensation for the minimum cancel time and the party-synergy cuts. Every class in the game appears here.
| Skill | Change |
|---|---|
Reckless Strike | PVE damage +20%. |
| PVE damage +10%. |
The KR post prints this last skill as "파열의 맹타", which is not a skill in the game. The TW post prints 破滅猛擊 = Ruinous Blow, which is; the KR line is a typo.
| Skill | Change |
|---|---|
| PVE and PVP damage +30%. | |
| Threatening Blow | PVE and PVP damage −35%. |
| Wind-up animation −30%. PVE damage +30%. | |
| Attack power gained from Defence 2% ▶ 3%. Spec 2 changes from +150 Critical to +10% weapon damage amplification. |
| Skill | Change |
|---|---|
| PVE damage +20%. | |
| PVE damage +10%. | |
| PVE and PVP damage +10%. |
| Skill | Change |
|---|---|
Torrent | PVE damage +20%. |
| PVE damage +10%. Spec 4 changes from "critical hit during Rampage" to +20% skill speed. Spec 5 changes from "−3s cooldown" to critical hit during Rampage. | |
| Base effect now triggers twice. Spec 5 changes from "triggers twice" to 50% chance of bonus damage for the skill's duration. | |
| PVE damage per 10% Rage consumed 40% ▶ 50%. | |
| Buff duration 10s ▶ 15s. | |
| Buff duration 10s ▶ 15s. | |
| Fixed: the MP gained from the Destiny stat was not being converted into HP. |
| Skill | Change |
|---|---|
Storm Chain | PVE damage +30%. |
| PVE damage +40%. Skill animation speed +15%. |
| Skill | Change |
|---|---|
| Spec 5 changes from "25% chance to reset" to bonus damage on hit. | |
| Base Precision duration 7s ▶ 10s. Spec 3 Precision duration increase 3s ▶ 5s. | |
| Spec 2 changes from 1.5× Concentrated Fire to 1.5× Focused Eye. |
| Skill | Change |
|---|---|
| Spec 2 changes from "increases Robe of Earth effect" to 1.5× Robe of Flame. | |
| Fixed: the bonus damage for delayed-explosion skills was not applied. Fixed: Power Shard effects were not applied. |
| Skill | Change |
|---|---|
| Spec 5: bonus damage taken from Spiritmaster 20% ▶ 25%. |
| Skill | Change |
|---|---|
| Critical damage increase 7.5% / 12.5% / 17.5% ▶ 15% / 20% / 25%. * values shown at level 10 / 20 / 30 | |
| Spec 4 attack power increase 10% ▶ 15%. Spec 5 PVE / PVP damage amplification 10% / 5% ▶ 20% / 10%. |
Lifesteal on main skills
Judged excessive across PVE and PVP; all four cuts are on Spec 1.
| Class | Skill | Spec 1 lifesteal |
|---|---|---|
| Gladiator | Upward Strike | 2% ▶ 0.7% |
| Templar | 2% ▶ 1% | |
| Assassin | 1.5% ▶ 0.7% | |
| Chanter | Piercing Strike | 1.5% ▶ 0.7% |
Shield rebalancing
A continuation of the HP-recovery rebalancing: shield values and durations are re-tuned so they stay relevant. In practice, flat numbers become percentages of your HP.
| Skill | Change |
|---|---|
| Flat shield becomes an HP-proportional shield (30% / 40% / 50%). * values shown at level 10 / 20 / 30 | |
| Shield duration 5s ▶ 3s. Flat shield becomes an HP-proportional shield (45% / 55% / 65%). Spec 5 becomes +10% HP-proportional. * values shown at level 5 / 15 / 25 | |
| HP increase and recovery change from flat values to HP-proportional (7% / 11% / 15%). * values shown at level 5 / 15 / 25 | |
| Flat shield becomes a shield worth 5% of HP. |
| Skill | Change |
|---|---|
| Flat shield becomes an HP-proportional shield (20% / 30% / 40%). * values shown at level 5 / 15 / 25 |
| Skill | Change |
|---|---|
| Divine Shield: flat becomes HP-proportional (4% / 5% / 6%). Noble Shield: flat becomes HP-proportional (30% / 40% / 50%). * values shown at level 10 / 20 / 30 | |
| Flat shield becomes an HP-proportional shield (20% / 30% / 40%). * values shown at level 5 / 15 / 25 | |
| HP increase and recovery change from flat values to HP-proportional (7% / 11% / 15%). * values shown at level 5 / 15 / 25 |
PVP changes
Theostone procs get an internal cooldown so that classes with more hits per second stop proccing more often, and dispel effects are re-tuned now that they also strip potions.
- Theostone: an internal cooldown is applied to the proc check for status-ailment Theostones.
- Theostone: the status-ailment proc cooldown changes from 15s to 5s.
- Potions: potion duration effects are no longer removed by dispel.
| Skill | Change |
|---|---|
| Base buffs dispelled max 2 ▶ 1. Spec 1 buffs dispelled max 3 ▶ 2. Spec 2 stun condition 3 ▶ 2 buffs dispelled. Spec 3 buffs dispelled max 5 ▶ 3. | |
| Insignia | Changed so it is not removed by debuff-clearing effects. |
| Skill | Change |
|---|---|
| Spec 2 buffs dispelled max 3 ▶ 2. |
Shop, Customisation & UI
Shop
- During the server-transfer period, some items move from [Shop — Breeze Trading Company — Special] to [Material Conversion — Special — Breeze Trading Company]: Odyle Energy (Bound), Unknown Fissure Challenge Ticket (Bound), Instant Clear Ticket: Daily Dungeon (Bound), Instant Clear Ticket: Nightmare (Bound).
- Sold-out / cannot-purchase / membership-required labels no longer cover the product image.
- The product screen now closes after a purchase even if you still have purchases left.
Customisation
- A control for moving the position of moles is added under [Style] > [Moles / Freckles].
- Skin gloss can now be set separately for the head and the body.
UI
- The boss direction marker is added to Nightmare, Ascension Trial and quest-dungeon bosses.
- Probabilities that were uniformly printed to six decimal places are now printed to two, matching the actual data: pet Race Understanding option grades, the left-hand group chance in the chest-item detail popup, and appearance-extraction chances in the [Extract] popup.
[Promotion]
Server Transfer
On sale: after the August 26 maintenance until September 1, from [Shop] > [Server Transfer]. Applications can only be filed between 20:00 and 24:00 each day, and each server's in/out quota updates at 20:00.
| Cost | Price | Limit |
|---|---|---|
| Base cost | 1,000 Quna | Once per account |
| Per character | 200 Quna per character | — |
| Slot expansion | 1,000 Quna per slot | — |
Example: moving two characters costs 1,400 Quna — but if every free slot on the destination server is locked, two slot expansions are added and the total is 3,400 Quna.
The rules that will actually catch people:
- Same race only, once per account, and only from one server to one server. There is no limit on how many characters you bring in that one move, and no way to cancel or roll back once it is submitted.
- Characters must be level 45+ and standing in a town — not in the Abyss, a rift or a dungeon.
- You must not be in a legion, or have a pending legion application, and you must have no mission in progress.
- Nothing may be left unclaimed: no items listed or unsettled on the broker, nothing waiting in the shop storage box, no unread mail on the character.
- Your character name is taken away regardless. Every transferred character arrives as "@temporary name" and picks a new name on first login; if the old name is taken on the destination server, you cannot have it back.
- Server storage does not travel. Only the expansion record moves — move anything you want to keep into character storage or your inventory first. Kina held in server storage is also left behind; Kina in the cube inventory and character storage moves with you.
- Quna and Mileage move and are added to whatever you already have on the destination server.
- A server-limited Daeva Pass or Growth Support that already exists on the destination server blocks that character from transferring.
- Special pets and appearances bought in the shop transfer; if you already own the same special pet there, you keep the destination one and are paid a Pet Exchange Ticket (Bound) (or a Daeva Pass shop coin if it was a pass-shop pet).
- The only row marked "does not transfer" in NCSOFT's own 60-row table is the mail block list. Titles, achievements, wardrobe, pets, Theostones, Arcana, Daevanion, season ranking points and season mission progress all move with the character.
New Daeva Pass — "Moonlit Oasis"
On sale after the August 26 maintenance until September 22, 05:00, from [Menu] > [Subscription]. Missions and rewards stay claimable until before the September 23 maintenance.
| Product | Price | Contents | Limit |
|---|---|---|---|
| Moonlit Oasis (Basic) | 2,000,000 Kina | Rewards from missions for the duration of the pass | Once per character |
| Moonlit Oasis (Premium) | 1,000 Quna | Odyle Energy (Bound) ×10 Rewards from missions for the duration of the pass | Once per character |
- Missions grant pass EXP; each pass level pays a reward, and the maximum level is 50. EXP earned past level 50 pays repeat rewards.
- Pass levels can also be bought outright at 50 Quna per level.
- Daeva Pass shop coins earned are spent in [Subscription] > [Pass Shop].
How pass EXP is earned — capped at 15,000 XP per character per week:
| Source | XP |
|---|---|
| Kill 10 monsters | 50 |
| Kill an enemy faction player | 100 |
| Successful gathering | 30 |
| Successful crafting | 20 |
| Expedition / Transcendence clear | 300 |
| Sanctuary clear | 700 |
| Successful gear enchant | 10 |
| Gear extraction | 10 |
| Gear soul binding | 20 |
Reward track — both tracks, all 50 levels:
| Level | Basic | Qty | Premium | Qty |
|---|---|---|---|---|
| 1 | Small Odyle Energy (Bound) | 1 | Odyle Energy (Bound) | 1 |
| 2 | Small Odyle Energy (Bound) | 1 | Odyle Energy (Bound) | 2 |
| 3 | Unknown Fissure Challenge Ticket (Bound) | 2 | Unknown Fissure Challenge Ticket (Bound) | 5 |
| 4 | Small Odyle Energy (Bound) | 1 | Odyle Energy (Bound) | 1 |
| 5 | Small Odyle Energy (Bound) | 1 | Odyle Energy (Bound) | 2 |
| 6 | Battle Enhance Scroll (Bound) | 2 | Battle Enhance Scroll (Bound) | 5 |
| 7 | Small Odyle Energy (Bound) | 1 | Odyle Energy (Bound) | 1 |
| 8 | Small Odyle Energy (Bound) | 1 | Odyle Energy (Bound) | 2 |
| 9 | Instant Clear Ticket: Daily Dungeon (Bound) | 3 | Instant Clear Ticket: Daily Dungeon (Bound) | 10 |
| 10 | Battle Enhance Scroll (Bound) | 2 | Content Usage Ticket Selection Chest (Bound) | 1 |
| 11 | Small Odyle Energy (Bound) | 1 | Odyle Energy (Bound) | 1 |
| 12 | Small Odyle Energy (Bound) | 1 | Odyle Energy (Bound) | 2 |
| 13 | Lower Abyss Rift Stone (Bound) | 1 | Middle Abyss Rift Stone (Bound) | 1 |
| 14 | Small Odyle Energy (Bound) | 1 | Odyle Energy (Bound) | 1 |
| 15 | Small Odyle Energy (Bound) | 1 | Odyle Energy (Bound) | 2 |
| 16 | Battle Enhance Scroll (Bound) | 2 | Battle Enhance Scroll (Bound) | 5 |
| 17 | Resurrection Spiritstone (Bound) | 2 | Resurrection Spiritstone (Bound) | 3 |
| 18 | Small Odyle Energy (Bound) | 1 | Odyle Energy (Bound) | 2 |
| 19 | Instant Clear Ticket: Nightmare (Bound) | 3 | Instant Clear Ticket: Nightmare (Bound) | 10 |
| 20 | Content Usage Ticket Selection Chest (Bound) | 1 | Content Usage Ticket Selection Chest (Bound) | 1 |
| 21 | Small Odyle Energy (Bound) | 1 | Odyle Energy (Bound) | 1 |
| 22 | Small Odyle Energy (Bound) | 1 | Odyle Energy (Bound) | 2 |
| 23 | Unknown Fissure Challenge Ticket (Bound) | 2 | Unknown Fissure Challenge Ticket (Bound) | 5 |
| 24 | Small Odyle Energy (Bound) | 1 | Odyle Energy (Bound) | 1 |
| 25 | Small Odyle Energy (Bound) | 1 | Odyle Energy (Bound) | 2 |
| 26 | Battle Enhance Scroll (Bound) | 2 | Battle Enhance Scroll (Bound) | 5 |
| 27 | Small Odyle Energy (Bound) | 1 | Odyle Energy (Bound) | 1 |
| 28 | Small Odyle Energy (Bound) | 1 | Odyle Energy (Bound) | 2 |
| 29 | Instant Clear Ticket: Daily Dungeon (Bound) | 3 | Instant Clear Ticket: Daily Dungeon (Bound) | 10 |
| 30 | Battle Enhance Scroll (Bound) | 2 | Content Usage Ticket Selection Chest (Bound) | 1 |
| 31 | Small Odyle Energy (Bound) | 1 | Odyle Energy (Bound) | 1 |
| 32 | Small Odyle Energy (Bound) | 1 | Odyle Energy (Bound) | 2 |
| 33 | Lower Abyss Rift Stone (Bound) | 1 | Middle Abyss Rift Stone (Bound) | 1 |
| 34 | Small Odyle Energy (Bound) | 1 | Odyle Energy (Bound) | 1 |
| 35 | Small Odyle Energy (Bound) | 1 | Odyle Energy (Bound) | 2 |
| 36 | Battle Enhance Scroll (Bound) | 2 | Battle Enhance Scroll (Bound) | 5 |
| 37 | Resurrection Spiritstone (Bound) | 2 | Resurrection Spiritstone (Bound) | 3 |
| 38 | Small Odyle Energy (Bound) | 1 | Odyle Energy (Bound) | 2 |
| 39 | Instant Clear Ticket: Nightmare (Bound) | 3 | Instant Clear Ticket: Nightmare (Bound) | 10 |
| 40 | Content Usage Ticket Selection Chest (Bound) | 1 | Content Usage Ticket Selection Chest (Bound) | 1 |
| 41 | Small Odyle Energy (Bound) | 1 | Odyle Energy (Bound) | 1 |
| 42 | Small Odyle Energy (Bound) | 1 | Odyle Energy (Bound) | 2 |
| 43 | Unknown Fissure Challenge Ticket (Bound) | 2 | Unknown Fissure Challenge Ticket (Bound) | 5 |
| 44 | Small Odyle Energy (Bound) | 1 | Odyle Energy (Bound) | 1 |
| 45 | Small Odyle Energy (Bound) | 1 | Odyle Energy (Bound) | 2 |
| 46 | Battle Enhance Scroll (Bound) | 2 | Battle Enhance Scroll (Bound) | 5 |
| 47 | Small Odyle Energy (Bound) | 1 | Odyle Energy (Bound) | 1 |
| 48 | Small Odyle Energy (Bound) | 1 | Odyle Energy (Bound) | 2 |
| 49 | Instant Clear Ticket: Daily Dungeon (Bound) | 3 | Instant Clear Ticket: Daily Dungeon (Bound) | 10 |
| 50 | Battle Enhance Scroll (Bound) | 2 | Content Usage Ticket Selection Chest (Bound) | 1 |
| Repeat | Battle Enhance Scroll (Bound) | 3 | Odyle Energy (Bound) | 1 |
The Premium track additionally pays 1,500 Daeva Pass Shop Coin: Chapter 1 at levels 2, 7, 12, 17, 22, 27, 32, 37, 42 and 47 — 15,000 coins over the full track.
Arcana Supply Support
From after the August 26 maintenance until before the September 23 maintenance, Arcana enchant and synthesis materials are sold in [Shop] > [Breeze Trading Company] > [Special].
| Item | Price | Purchase limit |
|---|---|---|
| Superior Training Arcana (Bound) | 10,000 Kina | 200 per week, weekly reset, limit counted per server |
| Splendent Noble Crystal (Bound) | 10,000 Kina | — |
| Noble Crystal (Bound) | 5,000 Kina | — |
The KR post sells Superior Training Arcana; the TW post lists Ultimate Training Arcana instead. These are two different items in the client — the table above follows the Korean notes, which is what the KR servers get.
Transcendence Arcana Growth Support — extended
The triple-Arcana event from the August 19 patch is extended by seven days: it now runs until before the September 23 maintenance instead of September 16, ending on the same day as the new Arcana shop and the Daeva Pass.
[Other] — Improvements & Fixes
Improvements
- Race Understanding: the auto-analysis UI gains a Soul Crystal usage setting — checked, it automatically uses crystals usable by any race; unchecked, it only uses race-specific ones. The stop-condition help tooltip is reworded.
- Mouse cursor lock: in AION1 control mode the cursor can be confined to the client window — [Settings > Combat > Controls > Control Mode > AION1].
- PC HUD editing: the main target's buff icons can be detached and positioned and sized separately, via the "Edit Buffs" button on the main target UI.
- Wardrobe: the fusion result list and the "Open All" button appear faster.
- Shop: Server Storage Expansion Voucher (Bound) and Atreian Pledge of Allegiance (Bound) can now only be bought up to the maximum you can actually expand to; bulk purchase gets a quantity-input popup.
- Gamepad: a dedicated pad key-binding page appears when a controller is connected — LB/RB switch tabs, D-Pad up/down moves between entries.
- Growth Support: the entry with claimable rewards is selected first when the popup opens.
- Settings: a nameplate toggle for your own summons is added, and the network-status option moves under [Information Display > General].
- Expedition / Transcendence weekly play rewards: the popup now shows the estimated Kina for killing every boss, and the details panel shows how much the Kina reward drops per cumulative run.
- Neural Frame Fusion is supported as an upscaler under [Settings > Graphics > Optimisation > Quality — Advanced > Upscaler] on Galaxy Tab S11/S12, Galaxy S25/S26, Z Flip7/Flip8, Z Fold8 / Fold8 Ultra and Z TriFold.
Fixes — dungeons and bosses
- Fire Temple: Kromede's Desire intermittently cancelled a cast and moved straight to the next skill.
- Consumed Deus Research Base: Overseer Gromkas could be blocked by a player's position and fail to move or fight properly.
- Consumed Deus Research Base: Prideful Atiel's Ring of Fate can now be avoided with invulnerability skills such as Cleric's
Salvation — the opposite of last week's change, which removed that option. - Anguish Hideout: the Verteron sealed dungeon could not be entered.
Fixes — quests, UI and client
- To Morheim: Asmodians could use the teleport portal as soon as the quest was accepted; it is now unlocked from the "Go to Morheim" step.
- High Priest's Fafnite: the transformation was not applied during the Altgard quest.
- Replying to, blocking or reporting mail sent by a deleted character now prints the correct system message.
- A Transcendence trait popup printed a certain entry twice.
- While in the Abyss Corridor, the world map now shows which corridor you are in.
- Teleport portals and hideout portals were not shown correctly on the world map, minimap and transparent map.
- In a party dungeon with the other race, targets were marked as hostile on the minimap.
- The Arena of Solitude / Arena of Cooperation UI showed a 5-player party matching message.
- Brawler: the AP gauge was drawn as an MP gauge when editing the mobile HUD.
- The shop preview did not show the dye applied to the outfit you are wearing.
- The interaction menu did not work on PURPLE TALK messages in the mini-chat UI.
- The [Settings > Voice] options could not be changed.
We'll keep working to provide better service. Thank you.