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Sanctuary (Ludra) — Dungeon Guide
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Sanctuary (Ludra) — Dungeon Guide

A complete breakdown of the Sanctuary dungeon: raid composition, group splitting, mechanics for all 4 bosses — from the prologue to the final dragon.

Dungeon Overview

Sanctuary is an 8-player dungeon designed for characters with a minimum Gear Score of 2700. The main reward is orange guns, and the grand prize is the gold and orange bracelets.

The dungeon consists of 4 stages:

1. Core (Fusion Reactor) Prologue boss
2. Rahu — Isolation Specialist First main boss
3. Ketu — Abyssal Wings Most difficult boss
4. Ludra — Eternal Final boss
⚠️ Attention: This dungeon has a unique raid split into 2 groups mechanic! Each party must kill their own boss (Rahu and Ketu). Decide on the composition in advance!

Group for Rahu

  • Easier to kill with melee classes
  • A cleric with resurrection is desirable, but not mandatory

Group for Ketu

  • Almost impossible without a cleric with resurrection
  • It is highly desirable to have a ranger for the spirit phase

Prologue Boss: The Core (Fusion Reactor)

A prologue boss that grants access to the main part of the dungeon.

Main Attacks

  • Circular AoE — periodic area attack
  • ludra reactor - 1
  • X-Shaped Attack — cross-shaped strike across the entire arena
  • ludra reactor - 2
  • Constant Mob Spawns — must be controlled

Additional Reactors

ludra reactor - 3

Additional reactors periodically appear: left, right, and central. They grant a shield to the main core, reducing incoming damage.

  • Use the air platforms to reach the reactor
  • Destroy the additional reactor — 1-2 players are enough
  • After destroying it, return to the main core

Boss 1: Rahu — Isolation Specialist (Isolation Specialist Rahu)

The first full-fledged boss. Mechanics revolve around debuff transfer, safe zones, and team coordination.

Mechanic 1 — Clock (debuff transfer)

A player receives a growing circle (timer) and takes constant damage.

ludra boss 1 rahu - 1
  • When the timer ends — the debuff is transferred to a player inside the circle
  • If no one is inside — a dangerous purple ground pool appears
  • The pool deals heavy DoT damage and reduces maneuvering space
⚠️ Warning: 3 pools on the field = wipe! The boss enrages and kills everyone.

Mechanic 2 — Safe Cone

ludra boss 1 rahu - 2

The boss performs an attack that covers almost the entire arena, leaving only a narrow safe sector.

  • A linear attack (clock hand) appears on one player
  • That player must lead the line away from the safe zone
  • Then quickly return to the safe sector

Mechanic 3 — Wheel of Torment

ludra boss 1 rahu - 3

Players are teleported, after which waves of arena-wide strikes begin.

⚠️ Warning: You must be in a safe zone next to one of the characters. If the group fails — raid wipe.

Mechanic 4 — Arena Split (~50% HP)

ludra boss 1 rahu - 4

The boss divides the arena into 4 quadrants.

  • The group must quickly choose a safe square
  • Move there together
  • Crossing the lines deals massive damage!

Mechanic 5 — Add Phase (~25% HP)

ludra boss 1 rahu - 5

Circles with mobs appear. The boss fires a linear attack in the direction of one party member (an eye will glow on them).

  • Use the boss's linear attack to kill the mobs: Abyssal Predator (Abyssal Predator) in the circles
  • If a mob survives — an additional pool appears
  • 3 pools = wipe!

Boss 2: Ketu — Abyssal Wings Ketu

Extremely difficult boss mechanics-wise. Uses lasers, walls, eyes, and orbs.

Mechanic 1 — Laser Walls

ludra boss 2 ketu - 1

Energy walls appear, moving towards the center.

ludra boss 2 ketu - 3

Along with them — many spirits (Evil Spirit).

ludra boss 2 ketu - 2
⚠️ Warning: If a wall passes through a spirit — it will explode, the party will take damage and a debuff!
  • Do not touch the walls
  • Dodge the laser beams (once per phase)
  • Destroy all spirits before the wall passes through them
  • Dodge the falling shards (apply fear + damage)
  • After the walls disappear — gather in the center
⚠️ Important: There will be heavy constant damage in the center, a Healer is mandatory here, and they must heal constantly to survive this.
💡 Tip: A Ranger is extremely useful here — can quickly shoot down spirits from range.

Mechanic 2 — Orbs

ludra boss 2 ketu - 4

Orbs fall from the sky.

  • Jump and destroy the orb
  • If not destroyed — a massive explosion occurs

Mechanic 3 — Eye Mechanic

ludra boss 2 ketu - 5 ludra boss 2 ketu - 6

Eyes of two types appear:

🔴

Red Eye

You must LOOK at it

🔵

Blue Eye

You must TURN AWAY

⚠️ Warning: Incorrect reaction deals massive damage!

Mechanic 4 — Soul Stones — THE MOST DIFFICULT

ludra boss 2 ketu - 7

After certain patterns, a Soul Stone (green crystal) appears. The mechanic consists of 3 parts:

Part 1 — Red Zones

Massive AoE with knockdown on each character. Destroys the green crystals.

Part 2 — Breaking Crystals

A broken crystal grants protection for literally 2 seconds. You need to break 2 crystals in a row!

Part 3 — "Wind"

The boss unleashes a frenzied DoT damage across the entire map. You can survive only with the crystal's protection!

💡 Tip: Classic strategy:
• 3 players gather in one spot (everyone except the healer) to preserve the maximum number of crystals
• The Healer uses an invulnerability skill during the red zone phase, then survives the wind thanks to the crystals
• After the wind, the 3-eye mechanic often follows — be careful!
• The Healer resurrects the party, and the boss is finished off

Boss 4: Eternal Ludra

The final boss of Sanctuary is a huge dragon. Many mechanics require quick reaction and coordination.

Positioning

⚠️ Warning: Do not stand in front of the head or near the tail! The best spot for DPS is on the sides of the boss.

Mechanic 1 — Orbs

ludra final boss - 3

Orbs of two colors appear:

🔵

Blue Orbs

Destroy with a jump

🔴

Red Orb

Explode with invulnerability or the tank's block

Mechanic 2 — Burning Circles

The boss destroys the outer circle of the arena.

ludra final boss -1

The boss destroys the inner circle.

ludra final boss - 2
  • For the first part — stay close to the boss
  • For the second part (usually at ~75% HP) — be at the edge of the safe circle to have time to run out

Mechanic 3 — Tile Puzzle

ludra final boss - 4

A grid of squares appears on the field. An attack from above is prepared under each character.

  • Your task is to open squares with attacks and find the safe zone
  • Start the search from the center of the arena
  • After finding it — everyone gathers in the safe cube
💡 Tip: After this phase, the boss enters a stagger — the best moment for maximum damage! You can run out as soon as the huge energy orb appears.

Mechanic 4 — Slash Lines

ludra final boss - 5

Slash lines appear on the field.

First: damage only along the line — do not stand on it

Then: the line becomes safe — stand on it, damage is everywhere except the line

ludra final boss - 6
💡 Tip: If you can't stand on the line in time (e.g., due to ping), do it in advance and take the line rupture damage — it's less than the massive area attack.

Mechanic 5 — Tethers

ludra final boss - 7

Blue and Red flames are applied to players:

  • Blue — move to one side
  • Red — move to the opposite side
⚠️ Warning: If characters with different colors are near each other — a tether forms, dealing DoT damage to both!

Mechanic 6 — Colored Platforms

ludra final boss - 8

Blue and red platforms appear on the arena. Before the boss's powerful attack:

  • Each player must find a platform of their own color
  • Only one player can stand on a platform
  • Step onto the platform 1 second before the attack! NOT EARLIER!
💡 Tip: The platform grants a protective buff that allows you to survive the attack. After receiving the buff, it's not necessary to stay on the platform — immediately attack the boss.

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