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Mirror of Scarlet Desire — Dungeon Guide (Levels 1–4)
DungeonQQaser

Mirror of Scarlet Desire — Dungeon Guide (Levels 1–4)

The dungeon is available in four difficulty levels. The main challenge is group coordination: most mechanics are tied to positioning and timely interaction with objects on the arena.

First Boss — Rotar

This boss requires high coordination and precise positioning from the group. Three key mechanics, each dangerous in its own way.

🔷Geometric Shapes

Rotar 1

Before the attack, colored geometric shapes appear under each group member and close to the boss.

  • Initially stand close to Rotar — this is critical for reaction speed
  • As soon as the shapes appear — immediately STEP ON your shape (your color)
  • Stepping on someone else's shape = death
  • If you can't find yours — don't step on any: you'll take ~80% HP damage, but it's survivable
  • You do NOT need to STAND on the shape!

⛓️Totems on Geometric Shapes and Bonds (70% HP)

Rotar 2

The main and most dangerous mechanic of the boss. Shapes with totems appear in a circle around the arena, and players are bound by bonds to OTHER players' totems.

  • Each player must destroy the totem above their own color
  • However: bonds link you to other players' totems — help allies hit their targets
  • While breaking totems, the boss continues attacking — dodge his abilities
⚠️ Warning: By the end of the boss's cast, all four totems must be destroyed and all players must STEP on their color's shape. 1 remaining totem = heavy damage, 2 = guaranteed wipe.

🟣Orbs of Vows

Rotar 3

Periodically, purple totems appear on the platform, each linked to one or two players (depending on difficulty level).

  • The linked player CANNOT break the totem they are bound to!
  • Your allies must quickly switch to destroying the totems before they detonate!
  • One orb-totem explosion — damage across the entire platform (survivable)
⚠️ Warning: Two orbs exploding simultaneously = guaranteed group wipe. Destroy them before they explode.
ℹ️ Note: 3–4 level On high difficulty, Rotar accumulates damage stacks, periodically summoning Kromede's spirit for powerful AoE attacks across the entire arena.

Second Boss — Robstino

Significantly easier than the first. The main rule is to carefully watch your step and properly clear the arena of flowers.

🌸Explosive Flowers

Robstino 1

The boss randomly summons a large number of flowers across the arena.

  • Don't get too close — a single flower explosion (the affected area is shown as a red field) deals ~60–70% HP
  • Two flowers at once = instant death
  • Carefully detonate flowers while staying away from the group
  • Use the red zones with outward arrows that the boss places on players — direct them at flowers to burn several at once (without hitting allies) Robstino 2
⚠️ Warning: The boss sometimes jumps up and crashes down, detonating expanding circles — this ability triggers ALL flowers in the radius! Be sure to clear part of the arena and stand there during this attack.

Field Slash

robstino 3

Robstino slashes the arena with a line that turns into a black path; walking on it deals heavy damage.

  • Run away — the lines deal heavy damage
  • You can run across them — they don't kill instantly.

Transition Phase — Fire Arcade

After defeating Robstino, activate the mirror in his room to teleport. Before the final chamber, there is a corridor of traps.

🔥Fire Walls and Archers

fire trap mirror
  • Dodge the moving fire walls in time
  • 3–4 level Illusions of Kromede appear in the corridor, shooting in a straight line — each hit deals damage and can root you in place = death
⚠️ Warning: At the end of the route, your character also takes damage before entering the final chamber. If you enter with low HP — you will die. Do not go in with 20% health remaining.

Final Boss — Kromede's Desolation

The fight consists of a series of punishing phases that test the entire team's reaction. Seven mechanics — some appear only on higher difficulty levels.

☠️Poison Zones

Kromede 1

A safe zone forms around Kromede, and projectiles begin falling on players from above.

  1. Group up, preferably at the edges of the circle
  2. Wait for the projectiles to land
  3. Immediately move away — poison puddles appear at the landing site (~5 seconds)
  4. Leave a small space near the boss — melee classes need room to deal damage

🪞Mirror Puzzle

Kromede 2

Mirrors appear on the arena with numbers and icons of one of three special skills: note, ghost, or girl.

  • Number = number of players who must simultaneously use the corresponding skill at that mirror
  • Tier 3 May require up to 2 players per mirror
  • Tier 4 Up to 3 players per mirror
⚠️ Warning: The group must destroy all mirrors before the boss's skill cast ends — otherwise it's a wipe. Assign roles in advance.

👁️Cone Attack — Finding the Real Mirror

Kromede 3

8 mirrors appear close around Kromede. All show a girl's face — except one.

  1. Stay near the boss
  2. Quickly look around the circle — find the mirror without a reflection
  3. Stand behind it or in front of it
  4. Kromede will deliver a powerful blow to the rest of the arena area
💡 Tip: There's little time to search — no time to run around the boss. Immediately rotate your camera 360°, don't make unnecessary movements.

🎯Damage Split

Kromede 4

A small red circle with inward-pointing arrows lights up under one player.

  • You have 3–4 seconds — the entire group must run inside the circle
  • Damage is split among all players inside
⚠️ Warning: Players left outside will die instantly. This is the absolute priority — drop everything and run into the circle.

💥Red Field and Purple HeartsTier 3–4

Kromede 5

If a player is far from the team, a red field (medium-sized) appears under their feet, which explodes.

  • All players hit by the explosion will get a purple heart marker above their head
  • A player with the heart marker who receives a second explosion dies instantly
  • Strategy: As soon as the phase starts — spread out
  • Once the heart marker appears above your head, remove the debuff with cleanse: Cleric / Chanter, or a yellow Healing Potion

🛡️Domes Tier 4 only

Kromede 7

Green fields appear under all four players' feet — the future locations of the domes.

  1. Carefully spread out around the boss so the fields DO NOT overlap (the boss hits with a cone and can destroy all domes at once)
  2. The entire group enters one dome
  3. Watch who Kromede is targeting — as soon as the attack lands, smoothly move to the next dome before the used one disappears!
⚠️ Warning: The transition must be coordinated — if someone is late and the dome disappears, that player will take the full boss hit.

💖Control Phase — Run Through the Hearts (Stagger)

Kromede 8

You have exactly 20 seconds to reach Kromede across the entire arena and break her stagger bar. By this point, keep all stagger skills ready; 2 characters are enough to fully charge the stagger.

Two types of hearts appear along the path:

🟢 Green Hearts

Don't touch! They stun the player and waste precious time.

❤️ Pink Hearts

They clear the path. One heart per player. After collecting, a purple marker appears above the head for 5 seconds.

⚠️ Warning: A player with the purple marker who steps on another pink heart — Instant Kill.

Movement rules:

  1. Run together, break pink hearts strictly one at a time
  2. The first player breaks a heart — yields the path, waits for the marker to fade
  3. The second player breaks the next one, and so on
  4. Once you reach Kromede — deal maximum stagger damage
💡 Tip: Agree on the order in advance — who goes first, who goes second. In chaos, you might accidentally grab a second marker. The 5-second timing isn't that long, don't get greedy.

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